y roots are in comics and Sci-Fi. In 2000 I began working in CGI. Since then, I’ve had my own company, I’ve been teaching as a certificated Autodesk instructor and I’ve participated in several films and TV series either as a Senior Modeler, Texture, Shader and Lighting Artist or occasionally as a technical production coordinator. I am currently a freelancer, every day I learn something new and I’m still enjoying this job like I did the very first day.



Albert Pintor


Resume Linkedin

My Skills:

  • Modeling and Digital Sculpting, Characters, Environment or Props.
  • Unwrapping UV
  • Painting textures. Baking Maps.
  • Shading, Look Development
  • Lighting sets (photorealism or cartoon) V-Ray, Mental Ray, Arnold.
  • Render passes and render layers
  • Compositing


  • Autodesk Maya
  • Autodesk Mudbox
  • Zbrush
  • Topogun
  • Photoshop
  • Keyshot
  • Substance Painter
  • Marmoset Toolbag
  • Nuke
  • Render Engines: Arnold, VRay, Mental Ray
  • Render Managers: Back Burner, Rush, Render Pal