y roots are in comics and Sci-Fi. In 2000 I began working in CGI. Since then, I’ve had my own company, I’ve been teaching as a certificated Autodesk instructor and I’ve participated in several films and TV series either as a Senior Modeler, Texture, Shader and Lighting Artist or occasionally as a technical production coordinator. I am currently a freelancer, every day I learn something new and I’m still enjoying this job like I did the very first day.



Albert Pintor


Resume Linkedin

My Skills:

  • Modeling and Digital Sculpting, Characters, Environment or Props.
  • Unwrapping UV
  • Grooming
  • Painting textures. Baking Maps.
  • Shading, Look Development
  • Lighting V-Ray, RenderMan, Arnold, Redshift
  • Compositing


  • Autodesk Maya
  • Autodesk Mudbox
  • Zbrush
  • Topogun
  • Photoshop
  • Substance Designer
  • Substance Painter
  • Unreal Engine (intermediate)
  • Ornatrix Groom Plugin
  • Nuke
  • Fusion (Davinci Resolve)
  • Render Engines: Arnold, VRay, Redshift, Renderman
  • Render Managers: DeadLine, Back Burner, Rush, Render Pal